Technalysis Research
 
Previous Blogs

July 19, 2016
The State of Smart Homes

July 15, 2016
US PC Market Shows Improvement

July 12, 2016
Pokemon Go is an AR Watershed

July 5, 2016
Car Wars: The Battle for Automotive Tech

July 1, 2016
Microsoft Announces Windows 10 Anniversary Update

June 28, 2016
Digital Audio Progress Highlights Tech’s More Human Future

June 24, 2016
HP Inc. Offers Thinnest Notebook

June 21, 2016
IoT Faces Challenges with Scale

June 17, 2016
Snapchat Opens Up New Options for Marketers

June 14, 2016
Apple Drives Apps into Services

June 7, 2016
The Evolution of Cloud Computing

May 31, 2016
Voice-Based Computing with Digital Assistants

May 24, 2016
Turning Makers into Manufacturers

May 20, 2016
Google Brings Android Apps to Chrome

May 17, 2016
Virtual Reality Brings New Life…to Desktops?

May 10, 2016
The Biggest Question for IoT…Who Pays?

May 3, 2016
Learning About Deep Learning

April 26, 2016
The End of Hardware?

April 19, 2016
Enterprise IoT Drives Indirect Savings

April 12, 2016
TidBits About Bots

April 5, 2016
VR in the Cloud

March 29, 2016
IOT Will Drive Tech Outside of IT

March 22, 2016
Apple Moves to Middle Age

March 15, 2016
The Invisible Platform

March 8, 2016
Bringing Makers to Business

March 1, 2016
IOT Coming Into Focus

February 23, 2016
The Devices Formerly Known as Smartphones

February 16, 2016
Can Web Music Survive?

February 9, 2016
The Growing Choices in Wireless Connectivity

February 2, 2016
What if Twitter Died?

January 26, 2016
Smart Home Safety Evolution: Physical to Digital

January 19, 2016
The Promise and Confusion of USB Type-C

January 12, 2016
The Hottest Computing Device? Cars

January 5, 2016
Top Tech Predictions for 2016, Part 2

December 30, 2015
Top Tech Predictions for 2016, Part 1

2015 Blogs

2014 Blogs


2013 Blogs

















TECHnalysis Research Blog

July 26, 2016
Creating New Worlds

By Bob O'Donnell

The SIGGRAPH trade show is the holy grail of computer graphics and, increasingly, mobile graphics, virtual reality and augmented reality. It’s here where GPU vendors introduce some of their latest creations, software companies debut new offerings, and where you’ll see some of the coolest looking tech demos you’ve ever come across.

This year’s show—appropriately held across the street from Disneyland in Anaheim, CA—lived up to those expectations, with numerous announcements from multiple vendors. While they all featured their own unique perspective, they shared a similar theme of enabling the creation of entirely new worlds, much like Walt did in his own day.

nVidia kicked things off by introducing what they claim to be the world’s fastest GPU, the Quadro P6000, less than a week after they introduced their Titan X GPU, which held a very brief reign at the top of the performance heap. The critical difference, of course, is that the Quadro P6000 is a high-end professional graphics card designed for workstations, versus the consumer-oriented and gaming focused Titan X. Both are based on nVidia’s new Pascal architecture, but the P6000 ups the ante to 12 teraflops of single-precision performance (vs. 11 teraflops for the Titan X) with more graphics cores and a larger and faster bank of onboard memory.

Not to be outdone, the newly rejuvenated AMD debuted its new line of lower-cost Radeon Pro WX workstation-focused cards, which are available for under $1,000, and which take over from the previous FirePro line. In addition, AMD used their first major SIGGRAPH press event in years to highlight a new technology called SSG (Solid State Graphics), which enables the company to deliver a terabyte of memory onboard prototype graphics cards via an embedded SSD (flash-based solid-state hard drive). Apparently the cards—commercial versions are expected in 2017—leverage a PCIe peer-to-peer connection to the drive to give them extremely speedy performance.

In the mobile arena, Qualcomm took advantage of SIGGRAPH to provide some additional details about their work with Google on Tango-enabled smartphones, such as the previously announced Lenovo Phab 2 Pro. Ironically, a key element of the Qualcomm Snapdragon design used for the Tango-enabled device is that it doesn’t use the GPU at all for its augmented reality efforts. Instead, a combination of the DSP, sensor hub, and image processing elements of the chip—in conjunction with sophisticated global clocking elements that keeps disparate elements in sync—enables some promising new augmented reality applications, including the potential for new types of GPS-independent indoor mapping.

On the software side, both nVidia and AMD discussed new developments that can enable real-time viewing and streaming of high-quality (up to 4K) 360° video streams. This extremely computation-intensive task stitches together the video feeds of multiple cameras into a single video signal which can be viewed on VR headsets, either locally or remotely via the cloud. Importantly, both efforts help make the possibility of delivering non-gaming VR applications much more likely in the near future.

Both companies also talked about additional efforts to build tools to more quickly enable the creation of new virtual worlds. nVidia discussed their iRay software, which enables near real-time ray tracing of 3D modelled worlds, while AMD highlighted their new ProRender (previously called FireRender), which is noteworthy because AMD chose to make it completely open source.

In both cases, the companies stuck to the theme of delivering faster, easier and more efficient ways of creating virtual and augmented worlds. If either VR or AR headsets and related products are ever to reach mainstream, they’re going to be very dependent on a robust and varied set of hardware and software tools that can help in the creation of some compelling new worlds. Based on this year’s SIGGRAPH announcements, it looks like we’re moving in the right direction.

Here's a link to the column: https://techpinions.com/creating-new-worlds/46637

Bob O’Donnell is the president and chief analyst of TECHnalysis Research, LLC a market research firm that provides strategic consulting and market research services to the technology industry and professional financial community. You can follow him on Twitter @bobodtech.

Podcasts
Leveraging more than 10 years of award-winning, professional radio experience, TECHnalysis Research participates in a video-based podcast called Everything Technology.
LEARN MORE
  Research Offerings
TECHnalysis Research offers a wide range of research deliverables that you can read about here.
READ MORE